Character Awards
 
   
Character
Myth
CREDITS: 139,822
LEVEL: 15
XP:
Awards
MedalNameRequirement
Bounty HunterYou get over 400 credits in one game
Master Bounty HunterYou get over 600 credits in one game
Battle Mastery - BronzePlayer achieved over a 3/1 Kills/Deaths Ratio in a single game
Battle Mastery - SilverPlayer achieved over a 10/1 Kills/Deaths Ratio in a single game
Battle Mastery - GoldPlayer achieved over a 25/1 Kills/Deaths Ratio in a single game
Battle Repair - BronzePlayer repairs more than 1000 Units of Repair to a teammate in one game
Battle Repair - SilverPlayer repairs more than 5000 Units of Repair to a teammate in one game
Battle Repair - GoldPlayer repairs more than 15000 Units of Repair to a teammate in one game.
Production Station KillerPlayer destroys more than 3 enemy Production Stations in one round.  Must be Team Game.
Production Station DestroyerPlayer destroys more than 9 enemy Production Stations in one round. Must be Team Game.
Production Station AssassinPlayer destroys more than 25 enemy Production Stations in one round. Must be Team Game.
Battle Defender - BronzePlayer deploys more than 15 (repulsors + walls) in a single game
Battle Defender - SilverPlayer deploys more than 40 (repulsors + walls) in a single game
Battle Defender - GoldPlayer deploys more than 80 (repulsors + walls) in a single game.
Combat Mastery - BronzePlayer gets a total of more than 50 lifetime kills
Combat Mastery - SilverPlayer gets a total of more than 300 lifetime kills
Combat Mastery - GoldPlayer gets a total of more than 1800 lifetime kills
Tour Of Duty - BronzePlayer has played over 10 rounds.
Tour Of Duty - SilverPlayer has played over 50 rounds.
Tour Of Duty - GoldPlayer has played over 250 rounds.
Tactical Destruction - BronzePlayer has destroyed 50 Production Stations over his lifetime
Tactical Destruction - SilverPlayer has destroyed 200 Production Stations over his lifetime
Tactical Destruction - GoldPlayer has destroyed 800 Production Stations over his lifetime
Team Support - BronzePlayer has repaired over 2500 units on teammates
Team Support - SilverPlayer has repaired over 10000 units on teammates
Team Support - GoldPlayer has repaired over 40000 units on teammates
Survival - BronzePlayer has repaired over 20000 units on self
Survival - SilverPlayer has repaired over 100000 units on self
Survival - GoldPlayer has repaired over 500000 units on self
Ballistics Module Mastery - BronzeOver 75 Ballistics Modules built in your Production Station
Ballistics Module Mastery - SilverOver 300 Ballistics Modules built in your Production Station
Ballistics Module Mastery - GoldOver 1000 Ballistics Modules built in your Production Station
Tactical Module Mastery - BronzeOver 75 Tactical Modules built in your Production Station
Tactical Module Mastery - SilverOver 300 Tactical Modules built in your Production Station
Tactical Module Mastery - GoldOver 1000 Tactical Modules built in your Production Station
Hyperbol Module Mastery - BronzeOver 75 Hyperbol Modules built in your Production Station
Hyperbol Module Mastery - SilverOver 300 Hyperbol Modules built in your Production Station
Hyperbol Module Mastery - GoldOver 1000 Hyperbol Modules built in your Production Station
Impulse Module Mastery - BronzeOver 75 Impulse Modules built in your Production Station
Impulse Module Mastery - SilverOver 300 Impulse Modules built in your Production Station
Impulse Module Mastery - GoldOver 1000 Impulse Modules built in your Production Station
Vex Module Mastery - BronzeOver 75 Vex Modules built in your Production Station
Vex Module Mastery - SilverOver 300 Vex Modules built in your Production Station
Vex Module Mastery - GoldOver 1000 Vex Modules built in your Production Station
Gravity Module Mastery - BronzeOver 75 Gravity Modules built in your Production Station
Gravity Module Mastery - SilverOver 300 Gravity Modules built in your Production Station
Gravity Module Mastery - GoldOver 1000 Gravity Modules built in your Production Station
Fighter Swarm Commander - BronzeOver 10000 Damage dealt by fighter swarms
Fighter Swarm Commander - SilverOver 50000 Damage dealt by fighter swarms
Fighter Swarm Commander - GoldOver 250000 Damage dealt by fighter swarms
Pulse Cannon Commander - BronzeOver 50000 Damage dealt by pulse cannons
Pulse Cannon Commander - SilverOver 250000 Damage dealt by pulse cannons
Pulse Cannon Commander - GoldOver 1250000 Damage dealt by pulse cannons
Hyperbol Commander - BronzeOver 25000 Damage dealt by Hyperbols
Hyperbol Commander - SilverOver 125000 Damage dealt by Hyperbols
Hyperbol Commander - GoldOver 600000 Damage dealt by Hyperbols
Rocket Commander - BronzeOver 50000 Damage dealt by Rockets
Rocket Commander - SilverOver 250000 Damage dealt by Rockets
Rocket Commander - GoldOver 1000000 Damage dealt by Rockets
Plasma Bolt Commander - BronzeOver 100000 Damage dealt by Plasma Bolts
Plasma Bolt Commander - SilverOver 500000 Damage dealt by Plasma Bolts
Plasma Bolt Commander - GoldOver 2000000 Damage dealt by Plasma Bolts
Cluster Bomb Commander - BronzeOver 100000 Damage dealt by Cluster Bombs
Cluster Bomb Commander - SilverOver 500000 Damage dealt by Cluster Bombs
Cluster Bomb Commander - GoldOver 2000000 Damage dealt by Cluster Bombs
Det Bomb Commander - BronzeOver 10000 Damage dealt by Det Bombs
Det Bomb Commander - SilverOver 50000 Damage dealt by Det Bombs
Det Bomb Commander - GoldOver 250000 Damage dealt by Det Bombs
Time Bomb Commander - BronzeOver 10000 Damage dealt by Time Bombs
Time Bomb Commander - SilverOver 50000 Damage dealt by Time Bombs
Time Bomb Commander - GoldOver 250000 Damage dealt by Time Bombs
Hyperplasm Commander - BronzeOver 50000 Damage dealt by Hyperplasms
Hyperplasm Commander - SilverOver 250000 Damage dealt by Hyperplasms
Hyperplasm Commander - GoldOver 1000000 Damage dealt by Hyperplasms
Covert Operations - BronzeWas in Stealth form for over 30 minutes
Covert Operations - SilverWas in Stealth form for over 150 minutes
Covert Operations - GoldWas in Stealth form for over 500 minutes
Indirect Fire - BronzeWas in Deflectile Form for over 30 minutes
Indirect Fire - SilverWas in Deflectile Form for over 150 minutes
Indirect Fire - GoldWas in Deflectile Form for over 500 minutes
Battle Durability - BronzeWas in Repair Form for over 30 minutes
Battle Durability - SilverWas in Repair Form for over 150 minutes
Battle Durability - GoldWas in Repair Form for over 500 minutes
Hyperbol TesterAccount must have been involved in the Hyperbol internal testing phase.
Hyperbol SupporterReferred 2 players that own the full game.
Hyperbol EvangelistReferred 15 players that own the full game.
   
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